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8-28 Card Game

• 52 Cards as follows:
    3 cards each of 2, 3, 4, 5, 6, 7, 9 and 10
    4 cards each of 8
    16 cards of 1
    8 cards of 1/11
• 40 Scoring chips

The object of the game is to win the most scoring chips.
At the end of each round the player who has a total closest to 8, without going over, will split the pile of scoring chips with the player who has a total closest to 28, without going over.

Select a dealer who will place two scoring chips into the center of the table to start the scoring pile. The dealer now deals one card face down to each player including him or herself. Each player looks at his or her card but does not reveal it.
The dealer now offers each player in turn, in clockwise order, another card. All new cards, after the first, are played face up for all to see. Each player has the option of taking a single card or passing.
Important—you do not need to take a card in every round. Any player who declines a new card offer at any time may decide later to accept another card in subsequent offers.
The dealer now passes the deck to the player to his left, and that player, the new dealer, adds one scoring chip to the pile and then offers another card to each player in the same manner. The 1/11 card can be counted as one or eleven like the ace in black jack. If any player gets a total that is over 28 they are "busted" and cannot win any chips for that round, but they do not need to reveal that they are busted unless the total of their face-up cards is 28 or more. This way, busted players can attempt to lure other players into taking risks and possibly busting themselves.
Repeat this process of passing the deck, adding a scoring chip and offering new cards until all players decline the offer of another card from the new dealer.
The round is now over and all cards are revealed.

When all cards are revealed, the scoring chip pile is divided in half. If there is an odd chip, set it aside. The player with a total closest to 8 without being over claims one half, and the player with a total closest to 28 claims the other half.
If there are ties, divide the pile(s) again and if there are odd chips set them aside. The set-aside chips are added to the pot for the next round. If all players are over 8, that scoring chip pile goes back into the center for the next round! If all players bust except for one who is under 8, that player wins all of the chips because they are closet to 8 and also to 28.
Note—by counting the 1/11 cards as either one or eleven, you might have a shot at being close to both 8 and 28 with the same hand.
Important—a hand with two 1/11 cards and any other cards totaling 6 is a perfect hand. A perfect hand wins all of the chips and splits with no one else except another perfect hand.

The dealer for the next round is the player to the le of the last dealer of the previous round.
Continue play until the scoring chips are exhausted and the player with the most chips is the winner.
The two-player game is the same except that the pot is won by the player who is closest to either 8 or 28. If tied, split the pot as usual. Examples: 7 would beat 26, and 5 and 25 would split.

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